Computer Science and Ethics: Teacher Resources
Computer Science and Ethics: Starters and Plenaries
Starters:
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RecapA task recapping this lesson, meant to be used as a starter in the following lesson. (subscription only) |
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Compare and contrastA starter activity in which students are given two items and asked to consider the differences and similarities between them (subscription only) |
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Questions to askA starter task. Students are given a list of categories and asked to write down the questions they would like answered from today's lesson (subscription only) |
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Ten questionsA lesson starter activity. A volunteer (either a student or class teacher) is given a slip of paper so they know 'what they are'. The rest of the class can ask up to a maximum of 10 questions to guess what they are. The volunteer can only answer 'yes' or 'no' (subscription only) |
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Starters or Plenaries :
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CrosswordStudents are given step by step instructions about creating their own crossword which they can then give to fellow students to solve (subscription only) |
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What why howStarter or plenary task. Students are asked three questions framed as 'What' 'Why' and 'How' (subscription only) |
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Three factsA starter or plenary task in which students are asked to write down three facts that they can remember off the top of their heads about the topic. (subscription only) |
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Give me 10A starter or plenary task. Students work in pairs before joining up with another pair to expand their list. (subscription only) |
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Just a minuteStarter or plenary task. Students are asked to talk to a partner about this topic for 60 seconds whilst abiding by a set of rules (subscription only) |
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Pick meThis provides a differentiated starter or plenary activity. Students are given a question and work in groups to come up with an answer. (subscription only) |
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Plenaries :
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TalkaboutA plenary task. Students work in pairs with one student talking about the topic and the other monitoring how many of the displayed key words they mention. (subscription only) |
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TabooA plenary activity. This task follows the traditional Taboo game. Students work in teams with one student from each team having their back to the board. A word is displayed on the board and teams take it in turns to describe the word to the student without actually mentioning the word itself. (subscription only) |
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MastermindA plenary activity which is loosely based on the game show 'Mastermind' (subscription only) |
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Teach me aboutLesson plenary. Students become the teacher! One student is tasked with preparing a five minute revision starter about this topic for the beginning of the following lesson. (subscription only) |
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